﻿using System;
using System.Collections.Generic;
using System.Text;

namespace JEng_Mark_1.SceneObject
{
    public class JMaterial
    {
        private string _shader;
        
        /// <summary>
        /// Shader associated with this material
        /// </summary>
        public string Shader
        {
            get { return _shader; }
            set { _shader = value; }
        }

        private List<string> _textureList;

        /// <summary>
        /// Textures associated with this material
        /// </summary>
        public List<string> TextureLis
        {
            get { return _textureList; }
            set { _textureList = value; }
        }
    }
}
